I have 3 or 4 days of winning more than losing during the last year. Then for most of that month I was handed loss after loss dropping to about 57. As long as you are within radio range of that friendly tank, you will see that enemy tank just as if you were spotting it yourself. No need to back it up any further the data is clearly there. Damage to internal modules and crew is possible within this area.
. You also installed Improved Ventilation. To see which battle tiers a vehicle can fight in, find it on the left side of the chart. Since we do not want to work with incorrect data and also make the example a bit more complicated, let's look at the stats not shown in game. If you are about to be rammed, you can reduce the damage you will take by moving away from the approaching enemy, thus reducing your relative speed, and pointing your strongest armour at them.
There are three types of matchmaker: 1. I too, in the depths of my despair, have at times secretly donned a tin foil cap and cursed matchmaking for clearly seeking to maliciously ruin my dream of a higher win rate. It's the kind of fan theory that springs up in every game from people who need an excuse as to why they're no good. Tell you will always keep you from your. Since then I have lost 80% or more of my matches daily.
Other factors play no role to the damage calculation. Unused Messages Crew messages which are in the game client but are not being used anymore. This, of course, leads to unbelievable winning and losing streaks. You can also place the Strategic View directly onto a certain battlefield area by holding Ctrl and right clicking the desired location on the minimap. In other words, as many different individual spotting ranges are calculated by the server for your tank as there are targets within the minimum and maximum spotting ranges to you. Also, looking at that height distribution makes me feel ridiculously tall.
It takes a lot of experience to get these fully manual howitzer shots right, however. They make you sick just watching them all over. I platooned with my son and won 80% of those matches. One point I was trying to make though, is that yeah, there's people so competitive that they grab every available advantage, but if you're competitive enough to be concerned with your results, you probably want to do that yourself to a degree, or at least slough off a negative. Please take this into account when forming platoons. Please try to another whining thread with off-topic comments. You may ricochet off of spaced armour as well, and even if you penetrate that your shell may still ricochet off the underlying hull armour.
If the difference was big, then you may see shell tracers leave your barrel at an angle or change flight path mid-trajectory. In many cases these are just decoration. In there is only one neutral base that both teams can capture. It cheats anyone able to win more than 50% of the time out of his chances to fight fair, for the sake of the below-50%-ers. During a battle, the remaining hitpoints of a vehicle are represented by the progress bars displayed over the targets you aim at. I do feel the game has very glaring flaws but it's not worth it anymore to promote any changes. Your tank will not get thicker armour or become heavier with more experienced crew.
This can produce unwanted results in particular for new players at the lower tiers. Although traverse speed is affected by both engine and suspension, in game tank specifications only show the change in traverse speed when different suspension is mounted, but not when different engine is mounted. Once you have hit an enemy vehicle, the game then calculates where the shot hit the enemy, at what angle you struck the armour, the effective thickness of the armour based on the impact angle , and thus ultimately whether your shell penetrates the armour. Finally, even if you miss the target, the shell will explode on impact and may still cause damage to the target if that lies within the explosion radius, which depends on the shell used. There is nothing stated in the patent that we are actually using it ;. Look up the matchmaking algorithm.
Plays Cruisers better than I do i just can't get into them. But that doesn't matter at all, because all you're describing here is confirmation bias based on anecdotal evidence. I'm not saying some aren't a good idea at times, especially if you want to change your stats - but it does require extra work and maybe takes the fun out of playing at times Sometimes it's actually more fun to give up some of the advantages for a little extra challenge … or take the occasional risk and be spontaneous in your play I don't think we're disagreeing I don't think so either. Your input into the game is mainly irrelevant. The strength of the explosion, i. Our bodies stirred these waters briefly, danced with a certain intoxication before the love of life and self, dealt with a few strage ideas, then submitted to the instruments of Time. Whatever you do once you go out on the first date, especially if you expect.
Every shell in the game has its own trajectory and flight speed, and you often need to consider them while manually aiming, but since the game does not tell you these parameters, they are best learned from experience. The second is my own of matchmaking, win rate, and team composition. That is something to keep in mind when trying to avoid incoming shots: never be predictable. Since that is progressive we go 26. This is gonna be my final attempt to shed some light on this.
I think this is proof that we are w h i nners Iscending. I did not say the game is rigged just that it can be rather manipulative. Two levels battles: This template manages to create teams with :5 Tanks at the top top tiers , and the rest at the bottom, featuring vehicles equal in tier. In other words, at an impact angle of 30° the armour is effectively over 115. Crew members have no yellow state. If you absolutely need to take a shot, e. If game win chances are so strictly limited then WoT simply becomes an application that displays beautiful colors while charging your every click.